FADDR0R1R2;//R0 = R1 + R2 with round to NEAREST FADD.RZR0R1R2;//R0 = R1 + R2 with round to ZERO FADD.RPR0R1R2;//R0 = R1 + R2 with round to POSITIVE(+Infinity) FADD.RMR0R1R2;//R0 = R1 + R2 with round to MINUS(-Infinity) FMULR0R1R2;//R0 = R1 * R2 with round to NEAREST FMUL.RZR0R1R2;//R0 = R1 * R2 with round to ZERO FMUL.RPR0R1R2;//R0 = R1 * R2 with round to POSITIVE(+Infinity) FMUL.RMR0R1R2;//R0 = R1 * R2 with round to MINUS(-Infinity)
DADDR0R2R4;//R0.64 = R2.64+ R4.64 with round to NEAREST DADD.RZR0R2R4;//R0.64 = R2.64+ R4.64 with round to ZERO DADD.RPR0R2R4;//R0.64 = R2.64+ R4.64 with round to POSITIVE(+Infinity) DADD.RMR0R2R4;//R0.64 = R2.64+ R4.64 with round to MINUS(-Infinity) DMULR0R2R4;//R0.64 = R2.64* R4.64 with round to NEAREST DMUL.RZR0R2R4;//R0.64 = R2.64* R4.64 with round to ZERO DMUL.RPR0R2R4;//