正文
A
神尝试在图面表达上增加一些趣味性,并可以表现出来项目的规模。之前
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神对于这个方案已经从几个方面着重讲解了,但是还没做一个整体性的描述。这次
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神选择一个角度,重点在地平线方向,但同时也显示悬崖坠落水面的场景。即使因为参数原因没有鸟瞰图来辅助展示,
A
神仍然通过上下文图像拼贴,自己来构建分析。
1. Sketchup Model
SU
模型
Above is the Sketchup model showing the full height of the cliff to help me scale textures properly in Photoshop.
SU
模型显示悬崖全景,可以帮助在
PS
过程中合适的选择材质。
2. V-Ray Base Rendering
V-Ray
基础渲染
Above
is the base rendering straight out of V-Ray. I dropped in a few omni
lights to light up the interior and highlight some of the exterior
facades. The final rendering had a resolution of 6,000px X 3,333px.The
resolution is a little higher than I normally render because I wanted to
maintain as much detail as I could with the architecture being so small
in theimage.
由于想尽可能多的表达细节,
A
神在这个图中选择
6000px X 3333px
的分辨率,运用全光灯照亮室内,并且突出了外立面。
3. Context
与环境的联系
The
first step in setting up the context is collecting a ton of images. I
collected about 50 images of the Iceland cliffs that covered all of the
different scenarios in my scene. I spent more time looking for images
than I actually did piecing them together in Photoshop.